Yirong Tao

CTO of Game Department of NetEase Smart Enterprise

former AI technology leader of NetEase Fuxi Game,D. in Computer Science from Zhejiang University, Senior Engineer, External Tutor of Zhejiang University, External Tutor of The Chinese University of Hong Kong (Shenzhen). After graduation, he joined NetEase and participated in the formation of Fuxi Game Artificial Intelligence Laboratory, responsible for cutting-edge research and technology transformation in the direction of game user image, mainly researching on "intelligent image service system and platform for game users", and is committed to solving the key problems of game plug-in detection, battlefield matching, intelligent recommendation, prediction attribution, etc. He has published nearly 50 papers (KDD, AAAI, WWW) in the fields of data mining, artificial intelligence, games and so on. He has published nearly 50 papers (KDD, AAAI, WWW, IJCAI, ACM MM, TKDE, etc.) in the fields of data mining, artificial intelligence, and gaming, and won the best paper awards of Ubicomp2016, CoG2020, and SMDS2020, and served as a member of the program committee of the ACM Conference on Information and Knowledge Management, the ACM Conference on Data Mining and Knowledge Discovery, and the IEEE Data Mining Conference. Conference and other program committees, and serves as a member of the executive committee of ACM Hangzhou Chapter. Currently, he is in charge of the technical research and development and game AI commercialization of NetEase Smart Enterprise Game Department (he was in charge of the game AI commercialization of Fuxi Technology at the same time), and has launched AI solutions covering the whole chain of R&D, art, testing and operation for the gaming industry (game competitive robots, game plug-in prevention and control, game intelligent matching recommendation, game intelligent NPCs, game avatars, and game art tools, etc.), and is committed to empowering games with AI technology. Committed to using artificial intelligence technology to empower the game industry to reduce costs and increase efficiency, fully release the productivity of creators, and revolutionize the player's gaming experience, we have applied for more than 40 invention patents and more than 10 software writings, and the relevant research results have been put into application in a number of games in the game industry ("Against the Shuihanhan", "Sinister Spirit", "Oracle", "Forever Robbery", "World of Warcraft", "CSGO", "Dream of the Three Kingdoms 2", "Dunk the Basketball Player", etc.). Slam Dunker", etc.).

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